My Games
A bunch of games that I've contributed to are available on this page. Feel free to use the dropdown to filter the games.
MultiVersus
Through Wicked Workshop, I helped bring MultiVersus to the public, working in the storefront and local play areas.
Role: Engineer
Key Contribution:
- Local play profiles
- Storefront performance
- Storefront layout fixes
- Launch Support
Horizon Chase 2
Through Wicked Workshop, I provided critical bug fixes to help release Horizon Chase 2 on Xbox and PlayStation consoles.
Role: Engineer
Key Contribution:
- Critical bug fixes
- Settings adjustments
- Controller support fixes
Age of Empires II: Definitive Edition - Return of Rome DLC
With Wicked Witch, I helped bring the Return of Rome DLC to the Xbox version of AoE 2: DE.
Role: Engineer
Key Contribution:
- Major UI updates
- New screens created
- Console support of new features
Age of Empires II: Definitive Edition
With Wicked Witch, I have the opportunity to develop and work on AoE 2: DE, focussing primarily on the highly anticipated Xbox release.
Role: Engineer
Key Contribution:
- 100s of bug fixes
- New screens created
- Performance tooling and optimisation
Breakout Urban (Android Port)
An Android port of my first Unity-based digital game, designed as an opportunity to apply new knowledge and explore the Google Play pipeline.
Role: Lead Programmer
Unique Features:
- Ball temperatures
- Baseball bat instead of paddle
Honey, Where's My Heart?
You wake up one morning to find the love of your life has disappeared with an ominous note, and taken your heart with them! GGJ 2021 submission.
Role: EVERYTHING
Unique features:
- Based on the theme Lost and Found
- Heartwarming narrative
- Find your heart and your loved one
Purgatory Punch-on
Capstone project originally slated for PAX Aus 2020. Battle it out as spectres possessing everyday items for the chance to move on to the afterlife!
Role: Programmer, UI Implementation
Unique features:
- Possess objects to take care of your opposition
- Ability to turn invisible so you can sneak up on your opponents
Snip, Snip!
Jam game for GMTK Jam 2020, based on the theme of Out of Control.
Role: UI Design & Implementation, Programmer
Unique features:
- Take care of a weed problem using the tools available in the shop!
- The weeds grow faster over time, requiring more drastic measures!
Train Tetris
A small prototype to represent our experience with trains in Japan. Based on Tetris.
Role: Programmer, UI Implementation
Unique features:
- Tetris pieces represent groups of people getting on/off the train
- Station timers to create sense of pressure for timeliness
Get the Fog Out
A capstone project presented at PAX Aus 2019. You have crash-landed on a hostile alien planet, your only goal: Get the Fog Out!
Role: Programmer, UI/UX Designer
Unique features:
- The fog covering the planet's surface is your enemy
- The fog intensifies the longer you spend on the planet
Apothecary
Jam submission for LD43. Prescribe herbs with unknown uses to sick patients.
Role: Programmer
Unique features:
- Sacrifices must be made!
- Patients die from too many of a herb
Curse of the Blacksmith
The project from my Digital Games Prototyping Lab, this is a game made around a unique mechanic.
Role: AI Programmer
Unique features:
- 4 players are stuck together
- Each player regularly switch roles
Breakout Urban
My first Unity-based digital game, it's a unique remake of a classic, Breakout.
Role: Lead Programmer
Unique Features:
- Ball temperatures
- Baseball bat instead of paddle